Working BQN library for making games. Not stable, though usable. Breaking changes, when intentional, will be explained in the BQN forum.
Rayed-bqn's documentation describes what features it has, how to use them, and why they were chosen. The rayed-bqn documentation will avoid talking about bqn specifics like primitives, for those you may refer to the (BQN documentation)[https://mlochbaum.github.io/BQN]
Overview:
References:
Concepts:
Primitives:
+-×÷⋆√⌊⌈|≤<>≥=≠
≡
and ⚇
≢=≠
!
and ⎊
∘○
⊸⟜
˘⎉
◶
˙
⥊
<
⍷
´˝
⊔
⊢⊣
/
∾
∧∨¬
¨⌜
≡≢
∧∨⍋⍒
⋈
⊑
↑↓
↕
⍟
⌽
`
⊐⊒∊
⊏
˜
⊐⊒∊⍷
»«
≍>
↑
⍉
⌾
⁼
⊘
↕
Environment: